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Es ist vollbracht die 0.3 Version von RHS ist draussen.
http://www.armaholic.com/page.php?id=27139
Daher ich mir ziemlich sicher bin das dieser Mod sich seinen Weg in unsere Repo erkämpft, könnt ihr diesen schon mal präventiv laden ;).
“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”
― Sebastian Junger, War
So nach der Australischen Spielemesse sollte es bald Besserung für Sounds und Nachladeanimation der RHS Waffen geben.
https://www.youtube.com/watch?v=EWzBbqT3hvs
“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”
― Sebastian Junger, War
Ich kann es nicht glauben aber mit bisschen finetuning wird das echt die beste Lösung die mann für dieses Problem anbieten kann.
https://www.youtube.com/watch?v=1QbMFyYO8U4#t=68
“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”
― Sebastian Junger, War
Ein guter Morgen für alle Menschen. Update 0.3.6
Changelog USA:
### Changelog Legend
```git
+ Added
- Removed
@ Fixed
^ Improved
```
### 0.3.6
```git
ADDITIONS
+ SR25 (Big thanks to Kiory)
+ KACSTOCK for M4s
+ Mk18s and M4 Block IIs
+ M2010 reload animation
+ M200 blank rounds STANAG and M246 ( Are children proof!)
+ Practise grenades
+ "Lerca" LAF 1200 Rangefinder ( black & tan )
+ RG-33 ( in early stage of WIP)
+ USMC MICH 2000 helmets
+ AH-64 OIF grey texture
+ Coyote Eagle AII pack
+ Feint's RQ11 Raven ( a big thanks to Feint to allow us to include it )
+ Bowman Elite II Headset in various headgear configurations
+ LMTV
+ New infantry classes added to US Army ( Fire Support Officer, Joint Fires Observer, )
+ FROG uniforms
+ USMC faction (includes Force Recon subfaction) (early WIP)
+ SOCOM faction with MARSOC (early WIP)
+ Add AN/PVQ-31A USMC ACOG variants
+ Weapon bags ( M2 & mortars )
+ Radio Chatter inside vehicles
+ Muzzle breaks for M4/M16 (SF3P SFMB)
+ More versions of M4/M16
+ EOTECH 552
+ 3D PiP Test version of ACOG and Elcan sights
+ New divisional patches for the US Army ( 82nd, 101st, mountain 10th )
+ 7.62 M80A1EPR Ammo
+ C-130J Hercules
+ Rotex5 Silencer M14/M16 Sound suppressor
+ Armament AH-64 variants
IMPROVEMENTS
^ Joint Rail supported
^ Vanilla accessories supported
^ Stringtable translated to Spanish
^ Stringtable updated for Russian and German.
^ Improved US vest capacity
^ Reweighed US IOTV vest
^ Reweighed US combat uniform
^ Updated M109 PhysX
^ Tweaked ANPVS15 (green glow)
^ Updated FMTV PhysX
^ Added headlights & brake lights to FMTVs & Bradleys
^ Added destruction textures for FMTVs
^ Add RHS equipment in vehicles
^ Added landContact lod for M109
^ Ballistic glasses distribution is randomized among AI soldiers
^ New groups for HMMWV and FMTV
^ Added fake trademarks to ACOG
^ New M134 sounds
^ Improved 40mm flares ( duration and brightness )
^ Added ability to cycle through different grenades types
^ M1A1 FEP Olive Drab texture
^ Moved all stringtables to XML
^ Weapon inertia & mass tweaking
^ Interim HMMWV proxy update
^ Added initElev=5 to M1 tanks
^ Added ability to fold AT4 peephole
^ Added version of grenades for throw animation (without clip and safety ring)
^ Changed M136 positioning for realism sake
^ Add slingload capability to LMTVs
^ configured HEMTT CPK variants
^ Added selection for PiP in A10 cockpit
^ Abrams PhysX Update (new engine parameters, new gearbox setup ratios)
^ Added ability to take control for AH64 gunner
^ Standardizing US helmets' armor values.
^ Tweaked 7.62 M80
FIXES
@ USAF no longer requires AFRF to play ( finally! )
@ Added missing weapon icons
@ Fixed alpha channel issues on Bradley
@ Edited camera shake for AH64
@ Tweaked Bradley glass to protect the commander from enemy fire
@ Added lockWhenDriverOut param for Bradleys
@ Tweaked M2A3 commander turret elevation
@ Tweaked M113 hitpoints
@ Fixed M590 penetration materials
@ Fixed HEMTT materials
@ Changed classname of rhs_m4_m320 into rhs_weap_m4_m320, previous weapons is still available with scope=1
@ Muzzle flash fixes for UH60 & CH47
@ Fixed GAU8 spinning anim
@ Missing ESS from various helmet lods
@ Fixed: some grenades short name too long
@ Fixed Tank Exhaust particles
@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal
@ Muzzle suppressor speed corrected in M2010
@ Tweaked destruction materials for m113
@ M16A4 (bipod) now sounds like a M16A1, not like a M4
@ Tweaked behaviour of Zeus controlled M1 FCS
@ M68 sight now fits in the rails
@ Replaced radar with compass on HMMWVVs
@ M14 reload animation when reloading other weapons
@ UCP patches fixed
@ Elcan correctly zeroed
@ Increased penetrator timeToLive
@ Fixed backpack Rvmat error
@ STANAG tracer mags now have a color icon
REMOVED
- Removed all Vanilla equipment from vehicles
- Deleted redundant config parameter "envelope" to prevent building crash
```
### 0.3.5.1
```git
@ Fixed M113 wobbling at ~60km/h
@ Fixed slingload point for uh60
@ Fixed rtd_center for CH47 (separated slingload & rtd_center vertices)
^ Add additional STANAG mag without any tracer; Remove tracer rounds from M2010 mag;
+ Added M590A1
@ Removed debug info from ballistic computer GUI
@ Fixed missing muzzle flash in desert M113 gunner view
@ Added to M1A1FEP same gunner view as in M1a2SEP
@ Fixed M6A2 stinger lock-on
^ Improved M1A2 & M1A1 lower hull armour
^ Reduced turret & gun armour on M1 tanks
@ Fixed lead calculations for M1 tanks
+ M1083A1P2 Models
^ M4 stock fixes
^ Adding 200 round mags for the M249
@ Removing invisible M2 from M1A2SEPv1 (no tusk), M1A1FEP gunner
^ Reduced cost ammo for stinger missile (AI should use it now more often)
^ Tweaked 7.62 ammo
^ Reduced IOTV (without pouches) capacity
^ Added new M2 ammo
@ Remove Bradley's Radar
^ M113 & HMMWVVs use hidden selection textures now
^ M2010 increased zeroing values
^ Reduced cost for Javelin missile
^ Increased flashlight power
^ Added rudder pedal anims to AH64 & UH60
^ Improved AH64 interior
^ Added new fire modes to Bradley autocannon
@ Damage selections fixes for HMMWVVs
^ Added ability to fold/unfold AT4 peephole (won't work completely till a3 1.37 version) - use / (optics mode)
^ Added deletion of AI disposed AT launchers after 300s
^ Tweaked AT4 zeroing
@ M2 and M1 map icon centering improved
^ Added hand anims for M4 with AFG
@ Fixed M4 with AFG shadows
^ Sorted mirrors on HMMWVVs
+ Added new grenades to US side
@ Fixed M1A1 TUSK leaning
^ M2 Bradley TOW tweaks
+ Added PiP panel for AH64 gunner
+ Added ballistic glasses
```
### 0.3.5
```git
@ Fixed & improved heli hitpoints
+ Added slingload ability to CH47 & UH60
- Removed radar from Bradley
@ Fixed maxFordingDepth for M1, M2, M109 & M113
^ Fixed m113 bottom textures
^ Added resolution LODs to M113
^ Improved M113 fire geometry
^ Improved m113 gunner view
@ Added new muzzle flash to M113A3
@ Fixed M1 hitpoints (added track hitpoints, tweaked turret hitpoints)
+ Added slingload ability to M1025
@ Fixed ELCAN mipmaps
^ Changed M249 magazine mass
^ Replaced weapon modes with isSelected on at launchers
@ Fixed stinger missile still inside tube after launch
^ Added sight folding on at4
@ Changed Bradley he-t tracer
^ Reduced lag in gunner view while firing Bradley autocannon
^ Added slingload max cargo mass params to CH47 & UH60
^ US Army Infantry - Uniform 'shine' removed.
@ Fixed muzzlepos error in RPT for Javelin & Stinger
^ Tweaked vest shadows
^ Added resolution LODs for US weapons & accessories
^ Added resolution LODs for us soldier model
^ Added resolution LODs for M1A2SEPv1 desert versions
+ Added: New sounds for all US weapons and heavyweapons
^ Added numberPhysicalWheels param to various vehicles
^ Tweaked commander HMG script
^ Tweaked M113 resolution LODs (IFF panel visible in every res lod)
^ Tweaked M1A2 tusk hitpoints
^ Added resolution LODs for M1A2
^ Added resolution LODs for M1A1
^ Tweaked M136 power
^ New PhysX dataset for M113A3
^ Improved M68 CCO hex texture
@ Added rocket motor fire to AGM-65
^ New PhysX dataset for M1A1 Abrams
@ Fixed HMMWV passenger mirror view
@ Fixed medic IOTV variant shadows in distant LODs
^ Buoyancy fixes
+ All pbos now require 1.32 minimum
+ Added CH-47 textures by CptDavo
^ Fixed M113 gunner hand anims
@ Removed decal related RPT spam
@ Fixed wheel reference not initialized RPT errors on M113
@ Fixed missing ; errors in M1 config
^ Changed mass of M19 mine
@ Fixed crouch bug with AIA TP
@ Abrams tracks turning the wrong way
@ Coax muzzle flash to Bradleys
@ Fixed commander hatch inheritance in M2 skeleton
@ Fixed TOW selection in second resolution lod in M2A2
@ Fixed rhsusf_m113d_usarmy: Recoil - unknown animation source recoil_source RPT error
@ Fixed unknown animation source zaslehROT_HMG2 RPT error on M1A1
@ Added new lights config for m113
@ Fixed zbytek selection in res LODs of M113
@ M109A6 thermals fixed
^ Added minTotalDamageTreshold to M113
@ Fixed M1 damgeHide selections
@ Fixed unresponsive suspension on both HMMWVs
@ Deforming strap on IOTV. More consistency in LOD transitions on various vests.
@ Fixed all M2 cog. Less prone to flipping.
+ Added reload sequences to M4, M16 rifles.
@ Fixed tracer mags
@ Added tracer every 4 rounds to M249 mag
@ Fixed silencer for M4/M16 family (now uses 5.56 silencer instead of 6.5)
@ M109: Right side track teeth do not animate.
@ HMMWVV driver sits very high
+ Add AGM Javelin TopDown mode (AGM)
@ Fixed M2A3 Busk III antena shadows
^ New PhysX dataset for Bradley
^ Brighten black platoon markers
^ Bradley texture fixes and woodland setup
+ Added M67 grenade and gave NVGs to troops
@ Improved M4 barrel geometry
+ Added: Leupold Mk4 6,5-20x50mm ER/T M5
+ Added: KAC rail covers
+ Added: AR Assistant (M249)
@ Increased ammo loadouts
+ Added FFV to appropriate vehicles
+ Added armed HMMWVVs (M2 and Mk19)
+ Added: M2010
@ Added door anims to UH60
+ Added slingload capability to appropriate vehicles
@ Rear sight and zeroing improved in M136
^ Fixed M1025 trunk action
+ Added patchless infantry model with insignia support
@ Improved M68 CCO red dot visibility during night
@ Added cannon fire camera shake for US air vehicles
^ Reduced M84 flashbang damage
@ Lowered crewExplosionProtection for HMMWVVs with tarp doors
@ HMMWVV crews should now get engaged by enemies
^ Arma 2 vehicle thermal map fixes
^ Removed zoom from driver triplex
@ Removed M320 from 1st Cav SL & TL
@ Mildot, 3.5-10x30mm and 6.5-20x50mm Leupold Mk4 reticles is now accurate and can be used for proper sighting
^ Reduced explosion shielding on Bradley tracks
```
### 0.3.0
```git
+ Weapons: M4/M4A1, M249 PIP, M240, M14 EBR-RI, M136, FGM-148, FIM-92
+ Scopes: Leupold Mk. 4, M68 CCO, M150 RCO, M145 MGO
+ IFVs: M2A2, M2A3 & more
+ APC: M113A3
+ Tanks: M1A1AIM, M1A2SEPv1 & more
+ Artillery: M109A6
+ Anti-Air: M6A2
+ Car: M998 & M1025
+ Aviation: UH-60M, AH-64D, CH-47F, and A-10A
+ Troops: US Army Armored Cavalry troops
+ Gear: IOTV, ACH, Ops-Core helmets and Combat Uniform
^ PhysX, Advanced Flight Model
+ Realistic Scripted FCS
```
Changelog Russen:
### Changelog Legend
```git
+ Added
- Removed
@ Fixed
^ Improved
```
### 0.3.6
```git
ADDITIONS
+ GSSh-A-18 Headphones for transport pilots
+ Camo Tigr
+ Added UPK23-250 pods
+ Tigr FFV version
+ Tochka-U
+ RSP-30 flares
+ PBS-1 and TGP-V Sound suppressors
+ AK-103 (various variants)
+ AKM
+ AKMS
+ PKM (Thanks to RobertHammer and Sarvs/SAM61) http://gamebanana.com/models/3207 for non-commercial license info!
+ Makarov PMM handgun
+ DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled.
+ T-80UE-1, T-80UM, T-80U (M45)
+ 6B13 Vest (various variants)
+ 6B26 Helmet (various variants)
+ 6B27M EMR-Summer ESS/Balaclava variants
+ Suppressed sounds for the SVD Dragunov with TGP-V
+ NPZ mount (to allow picattiny scopes)
+ BMP-3 remodelled
+ Added Mountain Les 6B27M variants
+ Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor
+ Added more Mi8, Mi8MT, Mi24 and Ka52 variants
+ Added 6Sh92 as a standalone vest (without 6B23)
+ Radio chatter in vehicles
+ Added beanies
+ Added PZU5 sight for T-80A & T-80UE1
IMPROVEMENTS
^ Joint Rail supported
^ Vanilla accessories supported
^ Stringtable translated to Spanish
^ Stringtable updated for Russian and German.
^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP)
^ Tweaked SVD hand anim
^ Added 350m zeroing to PSO-1
^ Added 9M47 model to PRP-3. Flare mortar now functional.
^ T80B & T80BV NSVT is usable by commander when turned out
^ Added new FAE effect (S8 DF/RShG2/TGB7)
^ Added thermal camera view to Ka52 cockpit
^ Tweaked headgear config - added hidden selections for retextures
^ Zeroing of 1P29 now set from 400 to 1000m
^ 1P29 now has tritium illumination for night operations.
^ Added night illumination for PSO-1 and PGO-7V3 sights (N key)
^ Added camera shake to ZSU
^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors)
^ Added Su25 w/ Kh29 rockets variant
^ Added random Mi24 skins script
^ Added new rockets for S8 (FAE/tandem HEAT)
^ Added CE penetration to S8 heat rockets
^ Added VV Shevrons
^ Tigr PhysX updated
^ Now clan patches can be used in Russian uniforms
^ Tweaked RPG7 animation
^ Ka-52 missiles uses proxies now (empty tube after shot)
^ Tweaked CE penetrator behaviour (reduced timeToLive)
^ Tweaked Mi24 damage selections
^ Improved BTR-80 destruction materials
^ Updated BMD series Physx
^ Updated BMP-3 Physx
^ Randomized scarf distribution
^ Added numberphysicalwheels to Tigr
^ SS21 PhysX and Buoyancy update
^ Improved Russian flares intensity
^ Tweaked AK-74 hand anim
^ Updated all grey aircraft textures (color unification)
^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies.
^ BTR gunner & commanders may use compass now
^ Added 7.62 mag in RU ammobox
FIXES
@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal
@ Fixed UPK23 gun smoke position
@ Fixed Mi8AMT door animations
@ Fixed T-72B weapon magazines
@ T-72B: reduced tankTurnForce (turning was too sensitive)
@ Fixed UAZ open passenger seat
@ Missing scope proxies from rifle lods
@ Tweaked T-72 & T-80 loadouts
@ Su25 corrected max speed to real value.
@ Tweaked 2A28 - AI should switch now between HE/AP rounds
@ Reduced NSVT damage
@ Fixed road wheels shadows + reduced amount of sections in shadow lod
@ Corrected URAL hidden selection textures
@ Fixed textures in patchless uniforms
@ Fixed helicopters UPK23 tracer start point
@ Increased hull minimalHit for BMP, BMD & Sprut-SD
@ Tweaked BMD4 hitpoints position
@ Fine tunning BMP/BMD tracks hitpoints
@ Tweaked smoke grenades
@ Fixed BMD-4 PhysX
@ Fixed infinite last mag ammo when folding/unfolding
@ Added lockWhenDriverOut = 1; to T-72 main turret
@ Fixed T-72 shadows + added shadows for NSVT
@ Tweaked T-80 loadouts
@ Fixed T-72B3 main shadow
@ Tweaked OG7 and TGB7 penetration
@ Added minimalHit to BTR turrets
@ Inertia tweaked
@ Slowed down RPG reload anim (for realism sake)
@ Fixed visibility of NSV bags
@ Fixed Ataka missiles proxies
@ Fixed URAL RPM indicator
@ Tweaked Yak-B sound configuration
@ Fixed missing muzzle flash on AK-74M w/ GP25
@ T-80 2A26 can not longer use ATGM (as in Real life)
@ Fixed missing muzzle flash for Mi24 (main armament)
@ Fixed missing FFV for Mi24 variants
@ Fixed Mi24 gun tracers
@ Fixed ZSU destruction effects
REMOVED
- Mi8AMT Cargo variant
```
### 0.3.5.1
```git
@ Add additional AK mag with no tracer rounds, remove tracers from SVD mags,
@ Increased wheels armour for BTRs
@ Increased tracks armour for BMD & SPRUT-SD
@ Corrected firing angles for rear mi8amtsh gunner
@ AK-74M folding disabled in vehicles
@ Engagement of air targets with Yak-B fixed
^ Enabled retexturing with setObjectTexture command on UAZ & Ural
^ Hotfixed .rpt spam
^ Reduced cost for Igla ammo
^ Tweaked vest capacity
^ Tweaked T72 NSVT handle anim
^ Tweaked BMP front armour
@ Fixed RShG-2 zeroing
^ Added pedal anims to Mi-24, Ka-52 and Mi-8
@ Removed FFV positions from Kung GAZ-66
^ Added AGM_fuelCapacity parameter
^ Added brake lights, shadow res lod & did small clean up in properties for BMP
^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3
^ Reduced 2A42 dispersion
@ Fixed some letters in FCS UI didn't show correctly
@ Fixed zeroing for APCR shells in BMD-4 FCS
^ Added deletion of AI disposed AT launchers after 300s
@ Fixed Tigr and BTR-80 brake lights
@ Fixed BTR-80 KPVT shadow
^ Added missile reticle to BMP-2
^ Fixed RShG-2 texture
+ Added FCS to BMP-3
^ Improved Ka-52 HUD and MFD
@ Fixed some instruments in Ka-52 cockpit
@ Fixed some Russian translations
^ Added warning lights to Mi-24 cockpit
^ First implementation of 2P130 in PRP-3
^ Tweaked zeroing options for pso1
@ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back...
+ Added AK-74M with plum magazine
```
### 0.3.5
```git
@ Damage and hitpoints on helicopters
^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes
^ Improved Mi-24 Advanced Flight Model configuration
@ Graphical glitches on BTR-70 and BTR-80
@ Missing ; token in BMP-2 PhysX config
^ Damage scripts for vehicles
^ HEAT penetrator behaviour
@ MaxFordingDepth for all vehicles
@ Flying ESS goggles in distant LODs
@ Residual NV grain effect for some custom FCS
@ Commander FCS for BMD-4
@ T-72B group names
^ Less debug info in RPT from certain scripts
@ Gear change & wipers sound using animationSourceSound
^ Gear change animations
^ RPG-26 and RShG-2 functionality improvements
^ Reduced helmet armour
@ AI not engaging Ka-52
@ Fixed T-80U some proxies not hiding on destruction
+ Added: T-72B3
+ Added: Custom sounds for all heavy and light weapons
+ Added: ZEUS mission
+ Added: Mi-24 with sling load rack
^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL
^ Tweaked T-72B obr. 1985g & T-80BV hitpoints
@ Decals breaking if URAL and Tigr were on the same map
^ RequiredVersion added to all folders
^ General cleanup of unused resources
^ RPG-7V2, SVD resolution and shadow improvements
^ Resolution and shadow improvements for all scopes
^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)
@ Snorkel script
^ Tweaked Mi-24 cargo shadows
^ Tweaked Su-25 shadows
- Removed HMD from Ka-60
@ Fixed Ataka resolution LODs order
^ Added cfgPatches entries to a3 stuff for better compatibility
@ Fixed Mi-8 rpt enginehit errors
@ Fixed PRP-3 using bmp1 physx config instead of bmp2
^ Tweaked ammo values
^ Tweaked destruction materials for Tigr
^ Tweaked RPG-26 position while on back
^ Improved btrs geometry convexity
@ Internal shadows in BMP-1/2
+ Added: EKP-1S-03
+ Added: 1P63
@ Lights selections on t72
^ Texture improvements for RPG-7V2 and PKP
^ Hind texture tweaks
^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg
^ Increased Tigr engine armour
@ Added missing VV BMP-2 variants to cfgPatches
^ T-72B model improvements
@ Commander triplex uv maping on btr70/80
@ Mi-8 cruise speed
^ Added new driver optics to 2S3
@ Commander optics stabilization on T-80
@ Changed M112 ATGM to M119 on T-80A/U
@ Changed T72 FCS 'laser' & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD
@ Reduced Mi24 fuel consumption rate
@ Tweaks to TGP-A silencer
^ Improvements of Gaz-66 gearbox
^ Changed inertia for MGs
@ Fixed some errors in 1G42 & 1G46 FCS
+ Added Kobra reticle [press / on numpad to change reticle (default secondary optics mode key)]
@ Removed unused muzzleFlash effects entries
@ Missing gunner getin dir memory points for UAZ open
@ Fixed welcome screen handler
@ Replaced TKN-1S with TKN-3 on BTR-80
@ Removed wire cutter from pilot view of UMTBS backpack
@ Reduced door action range on mi24
+ Added camo selection for vests (using hidden selections)
@ Fixed last resolution LOD of 6B23 with 6Sh92
@ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)
@ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)
@ Fixed bmd4 grain effect in driver optics
+ Added FCS calculations for PKT in BMD4
@ Fixed Sprut-SD elevation bug
^ Improved damage handling script (performance optimizations)
@ No crosshair on 3rd person for Russian armament
@ 2S3 gunner view issues
^ New engine and suspension dataset for Gaz Tigr
@ Fording depth for Ural increased
+ Added rpg7 magazines models
^ Added motor burning texture to rpg7 projectiles
^ Improved firegeo and shadows of T-72B
+ Added hint if extended armour is turned on & there are RHS vehicles on the map
+ Added A2 RPG7 reload animation
@ Gaz-66 Repair vehicle (No repair options)
+ Added Gaz-66 Ammunition resupply truck
^ New damage textures for older T-80s
@ Decals on T-80s disappear on destruction
^ Small torque curve corrections for BMP1 and BMP2
^ UAZ name changed to newer model
^ RPG gunners will now attack helicopters with PG-7V rockets
+ Added reload sequences to AK74M rifles
^ Tigr interior updated with better camo and normals file
^ Reload sounds for AK family, PKP
^ Added bipod functionality to PKP (Ctrl+C)
^ Some infantry units now have scopes
^ PhysX Update for UAZ
+ Added: Flora boonie hat
^ Added cannon fire camera shake for RU air vehicles
^ Increased 7.62 round damage
@ Arma 2 vehicle thermal map fixes
@ Removed driver triplex zoom
@ Fixed Mi-8 AMTSh muzzle flashes
^ Enabled T-72B commander NSVT
^ BTR geometry fixes
^ Added stock fold functionality to simple AK (Ctrl+C)
^ Removed ability to mount optics on folded AK
^ Removed radar from Mi-24
@ PSO ranging and zeroing correct
+ Added 1PN93-2 sight (Night sight for RPG-7V2)
^ Correct ranging for PGO-7V3 sight
+ Slingload feature added to appropriate vehicles
^ Added editing zone size param to ZEUS missions
+ Fire From Vehicles added to appropriate places
```
### 0.3.0 from 0.1.6.1360 (Arma 2)
```git
+ Weapons: SVD, PKP, RPG-7V2, RPG-18, RShG-2, Strela
+ Scopes: 1PN93, 1P29, PK-AS and PSO-1-M2
+ IFVs: PRP-3, BRM-1K, BMD-4 and BMD-4M
+ APC: BTR-80 and 80A, BTR-60PB
+ Tanks: T-72B, T-80U and 2S25
+ Artillery: 2S3 and BM-21
+ Anti-Air: ZSU-23-4
+ Trucks: GAZ-66 various kungs, Typhoon
+ Car: GAZ Tigr
+ Radars: P-37 and PRV-13, various kungs
+ Aviation: Mi-8, Mi-24, Ka-52, Su-25 and Ka-60
+ Troops: EMR-Leto uniforms for both VDV and MSV. Mountain-Flora uniform. Pilots.
+ Gear: all gear seperated from uniforms
^ PhysX, Advanced Flight Model
^ Improved, realistic scripted FCS
^ Russian voice protocols
^ Sling loading and FFV-ready
```
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