#1

RHS !

in Technikecke und Mods 28.10.2014 08:18
von SpeedydaGonzales • 99 Beiträge

Es ist vollbracht die 0.3 Version von RHS ist draussen.

http://www.armaholic.com/page.php?id=27139

Daher ich mir ziemlich sicher bin das dieser Mod sich seinen Weg in unsere Repo erkämpft, könnt ihr diesen schon mal präventiv laden ;).


“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”
― Sebastian Junger, War

zuletzt bearbeitet 28.10.2014 08:47 | nach oben springen

#2

RE: RHS !

in Technikecke und Mods 03.11.2014 09:05
von SpeedydaGonzales • 99 Beiträge

So nach der Australischen Spielemesse sollte es bald Besserung für Sounds und Nachladeanimation der RHS Waffen geben.

https://www.youtube.com/watch?v=EWzBbqT3hvs


“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”
― Sebastian Junger, War
nach oben springen

#3

RE: RHS !

in Technikecke und Mods 20.02.2015 09:44
von SpeedydaGonzales • 99 Beiträge

Ich kann es nicht glauben aber mit bisschen finetuning wird das echt die beste Lösung die mann für dieses Problem anbieten kann.

https://www.youtube.com/watch?v=1QbMFyYO8U4#t=68


“Each Javelin round costs $80,000, and the idea that it's fired by a guy who doesn't make that in a year at a guy who doesn't make that in a lifetime is somehow so outrageous it almost makes the war seem winnable.”
― Sebastian Junger, War
nach oben springen

#4

RE: RHS !

in Technikecke und Mods 20.02.2015 09:57
von mindbl4ster • 42 Beiträge

uh nice. bin gespannt :D

nach oben springen

#5

RE: RHS !

in Technikecke und Mods 28.02.2015 13:05
von Indrid Cole • 30 Beiträge

Ein guter Morgen für alle Menschen. Update 0.3.6

Changelog USA:

### Changelog Legend
```git
+ Added

- Removed

@ Fixed

^ Improved
```
### 0.3.6
```git

ADDITIONS

+ SR25 (Big thanks to Kiory)

+ KACSTOCK for M4s

+ Mk18s and M4 Block IIs

+ M2010 reload animation

+ M200 blank rounds STANAG and M246 ( Are children proof!)

+ Practise grenades

+ "Lerca" LAF 1200 Rangefinder ( black & tan )

+ RG-33 ( in early stage of WIP)

+ USMC MICH 2000 helmets

+ AH-64 OIF grey texture

+ Coyote Eagle AII pack

+ Feint's RQ11 Raven ( a big thanks to Feint to allow us to include it )

+ Bowman Elite II Headset in various headgear configurations

+ LMTV

+ New infantry classes added to US Army ( Fire Support Officer, Joint Fires Observer, )

+ FROG uniforms

+ USMC faction (includes Force Recon subfaction) (early WIP)

+ SOCOM faction with MARSOC (early WIP)

+ Add AN/PVQ-31A USMC ACOG variants

+ Weapon bags ( M2 & mortars )

+ Radio Chatter inside vehicles

+ Muzzle breaks for M4/M16 (SF3P SFMB)

+ More versions of M4/M16

+ EOTECH 552

+ 3D PiP Test version of ACOG and Elcan sights

+ New divisional patches for the US Army ( 82nd, 101st, mountain 10th )

+ 7.62 M80A1EPR Ammo

+ C-130J Hercules

+ Rotex5 Silencer M14/M16 Sound suppressor

+ Armament AH-64 variants

IMPROVEMENTS

^ Joint Rail supported

^ Vanilla accessories supported

^ Stringtable translated to Spanish

^ Stringtable updated for Russian and German.

^ Improved US vest capacity

^ Reweighed US IOTV vest

^ Reweighed US combat uniform

^ Updated M109 PhysX

^ Tweaked ANPVS15 (green glow)

^ Updated FMTV PhysX

^ Added headlights & brake lights to FMTVs & Bradleys

^ Added destruction textures for FMTVs

^ Add RHS equipment in vehicles

^ Added landContact lod for M109

^ Ballistic glasses distribution is randomized among AI soldiers

^ New groups for HMMWV and FMTV

^ Added fake trademarks to ACOG

^ New M134 sounds

^ Improved 40mm flares ( duration and brightness )

^ Added ability to cycle through different grenades types

^ M1A1 FEP Olive Drab texture

^ Moved all stringtables to XML

^ Weapon inertia & mass tweaking

^ Interim HMMWV proxy update

^ Added initElev=5 to M1 tanks

^ Added ability to fold AT4 peephole

^ Added version of grenades for throw animation (without clip and safety ring)

^ Changed M136 positioning for realism sake

^ Add slingload capability to LMTVs

^ configured HEMTT CPK variants

^ Added selection for PiP in A10 cockpit

^ Abrams PhysX Update (new engine parameters, new gearbox setup ratios)

^ Added ability to take control for AH64 gunner

^ Standardizing US helmets' armor values.

^ Tweaked 7.62 M80

FIXES

@ USAF no longer requires AFRF to play ( finally! )

@ Added missing weapon icons

@ Fixed alpha channel issues on Bradley

@ Edited camera shake for AH64

@ Tweaked Bradley glass to protect the commander from enemy fire

@ Added lockWhenDriverOut param for Bradleys

@ Tweaked M2A3 commander turret elevation

@ Tweaked M113 hitpoints

@ Fixed M590 penetration materials

@ Fixed HEMTT materials

@ Changed classname of rhs_m4_m320 into rhs_weap_m4_m320, previous weapons is still available with scope=1

@ Muzzle flash fixes for UH60 & CH47

@ Fixed GAU8 spinning anim

@ Missing ESS from various helmet lods

@ Fixed: some grenades short name too long

@ Fixed Tank Exhaust particles

@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal

@ Muzzle suppressor speed corrected in M2010

@ Tweaked destruction materials for m113

@ M16A4 (bipod) now sounds like a M16A1, not like a M4

@ Tweaked behaviour of Zeus controlled M1 FCS

@ M68 sight now fits in the rails

@ Replaced radar with compass on HMMWVVs

@ M14 reload animation when reloading other weapons

@ UCP patches fixed

@ Elcan correctly zeroed

@ Increased penetrator timeToLive

@ Fixed backpack Rvmat error

@ STANAG tracer mags now have a color icon

REMOVED

- Removed all Vanilla equipment from vehicles

- Deleted redundant config parameter "envelope" to prevent building crash

```
### 0.3.5.1
```git

@ Fixed M113 wobbling at ~60km/h

@ Fixed slingload point for uh60

@ Fixed rtd_center for CH47 (separated slingload & rtd_center vertices)

^ Add additional STANAG mag without any tracer; Remove tracer rounds from M2010 mag;

+ Added M590A1

@ Removed debug info from ballistic computer GUI

@ Fixed missing muzzle flash in desert M113 gunner view

@ Added to M1A1FEP same gunner view as in M1a2SEP

@ Fixed M6A2 stinger lock-on

^ Improved M1A2 & M1A1 lower hull armour

^ Reduced turret & gun armour on M1 tanks

@ Fixed lead calculations for M1 tanks

+ M1083A1P2 Models

^ M4 stock fixes

^ Adding 200 round mags for the M249

@ Removing invisible M2 from M1A2SEPv1 (no tusk), M1A1FEP gunner

^ Reduced cost ammo for stinger missile (AI should use it now more often)

^ Tweaked 7.62 ammo

^ Reduced IOTV (without pouches) capacity

^ Added new M2 ammo

@ Remove Bradley's Radar

^ M113 & HMMWVVs use hidden selection textures now

^ M2010 increased zeroing values

^ Reduced cost for Javelin missile

^ Increased flashlight power

^ Added rudder pedal anims to AH64 & UH60

^ Improved AH64 interior

^ Added new fire modes to Bradley autocannon

@ Damage selections fixes for HMMWVVs

^ Added ability to fold/unfold AT4 peephole (won't work completely till a3 1.37 version) - use / (optics mode)

^ Added deletion of AI disposed AT launchers after 300s

^ Tweaked AT4 zeroing

@ M2 and M1 map icon centering improved

^ Added hand anims for M4 with AFG

@ Fixed M4 with AFG shadows

^ Sorted mirrors on HMMWVVs

+ Added new grenades to US side

@ Fixed M1A1 TUSK leaning

^ M2 Bradley TOW tweaks

+ Added PiP panel for AH64 gunner

+ Added ballistic glasses

```
### 0.3.5
```git
@ Fixed & improved heli hitpoints

+ Added slingload ability to CH47 & UH60

- Removed radar from Bradley

@ Fixed maxFordingDepth for M1, M2, M109 & M113

^ Fixed m113 bottom textures

^ Added resolution LODs to M113

^ Improved M113 fire geometry

^ Improved m113 gunner view

@ Added new muzzle flash to M113A3

@ Fixed M1 hitpoints (added track hitpoints, tweaked turret hitpoints)

+ Added slingload ability to M1025

@ Fixed ELCAN mipmaps

^ Changed M249 magazine mass

^ Replaced weapon modes with isSelected on at launchers

@ Fixed stinger missile still inside tube after launch

^ Added sight folding on at4

@ Changed Bradley he-t tracer

^ Reduced lag in gunner view while firing Bradley autocannon

^ Added slingload max cargo mass params to CH47 & UH60

^ US Army Infantry - Uniform 'shine' removed.

@ Fixed muzzlepos error in RPT for Javelin & Stinger

^ Tweaked vest shadows

^ Added resolution LODs for US weapons & accessories

^ Added resolution LODs for us soldier model

^ Added resolution LODs for M1A2SEPv1 desert versions

+ Added: New sounds for all US weapons and heavyweapons

^ Added numberPhysicalWheels param to various vehicles

^ Tweaked commander HMG script

^ Tweaked M113 resolution LODs (IFF panel visible in every res lod)

^ Tweaked M1A2 tusk hitpoints

^ Added resolution LODs for M1A2

^ Added resolution LODs for M1A1

^ Tweaked M136 power

^ New PhysX dataset for M113A3

^ Improved M68 CCO hex texture

@ Added rocket motor fire to AGM-65

^ New PhysX dataset for M1A1 Abrams

@ Fixed HMMWV passenger mirror view

@ Fixed medic IOTV variant shadows in distant LODs

^ Buoyancy fixes

+ All pbos now require 1.32 minimum

+ Added CH-47 textures by CptDavo

^ Fixed M113 gunner hand anims

@ Removed decal related RPT spam

@ Fixed wheel reference not initialized RPT errors on M113

@ Fixed missing ; errors in M1 config

^ Changed mass of M19 mine

@ Fixed crouch bug with AIA TP

@ Abrams tracks turning the wrong way

@ Coax muzzle flash to Bradleys

@ Fixed commander hatch inheritance in M2 skeleton

@ Fixed TOW selection in second resolution lod in M2A2

@ Fixed rhsusf_m113d_usarmy: Recoil - unknown animation source recoil_source RPT error

@ Fixed unknown animation source zaslehROT_HMG2 RPT error on M1A1

@ Added new lights config for m113

@ Fixed zbytek selection in res LODs of M113

@ M109A6 thermals fixed

^ Added minTotalDamageTreshold to M113

@ Fixed M1 damgeHide selections

@ Fixed unresponsive suspension on both HMMWVs

@ Deforming strap on IOTV. More consistency in LOD transitions on various vests.

@ Fixed all M2 cog. Less prone to flipping.

+ Added reload sequences to M4, M16 rifles.

@ Fixed tracer mags

@ Added tracer every 4 rounds to M249 mag

@ Fixed silencer for M4/M16 family (now uses 5.56 silencer instead of 6.5)

@ M109: Right side track teeth do not animate.

@ HMMWVV driver sits very high

+ Add AGM Javelin TopDown mode (AGM)

@ Fixed M2A3 Busk III antena shadows

^ New PhysX dataset for Bradley

^ Brighten black platoon markers

^ Bradley texture fixes and woodland setup

+ Added M67 grenade and gave NVGs to troops

@ Improved M4 barrel geometry

+ Added: Leupold Mk4 6,5-20x50mm ER/T M5

+ Added: KAC rail covers

+ Added: AR Assistant (M249)

@ Increased ammo loadouts

+ Added FFV to appropriate vehicles

+ Added armed HMMWVVs (M2 and Mk19)

+ Added: M2010

@ Added door anims to UH60

+ Added slingload capability to appropriate vehicles

@ Rear sight and zeroing improved in M136

^ Fixed M1025 trunk action

+ Added patchless infantry model with insignia support

@ Improved M68 CCO red dot visibility during night

@ Added cannon fire camera shake for US air vehicles

^ Reduced M84 flashbang damage

@ Lowered crewExplosionProtection for HMMWVVs with tarp doors

@ HMMWVV crews should now get engaged by enemies

^ Arma 2 vehicle thermal map fixes

^ Removed zoom from driver triplex

@ Removed M320 from 1st Cav SL & TL

@ Mildot, 3.5-10x30mm and 6.5-20x50mm Leupold Mk4 reticles is now accurate and can be used for proper sighting

^ Reduced explosion shielding on Bradley tracks

```
### 0.3.0
```git
+ Weapons: M4/M4A1, M249 PIP, M240, M14 EBR-RI, M136, FGM-148, FIM-92

+ Scopes: Leupold Mk. 4, M68 CCO, M150 RCO, M145 MGO

+ IFVs: M2A2, M2A3 & more

+ APC: M113A3

+ Tanks: M1A1AIM, M1A2SEPv1 & more

+ Artillery: M109A6

+ Anti-Air: M6A2

+ Car: M998 & M1025

+ Aviation: UH-60M, AH-64D, CH-47F, and A-10A

+ Troops: US Army Armored Cavalry troops

+ Gear: IOTV, ACH, Ops-Core helmets and Combat Uniform

^ PhysX, Advanced Flight Model

+ Realistic Scripted FCS
```

Changelog Russen:

### Changelog Legend
```git
+ Added

- Removed

@ Fixed

^ Improved

```
### 0.3.6
```git

ADDITIONS

+ GSSh-A-18 Headphones for transport pilots

+ Camo Tigr

+ Added UPK23-250 pods

+ Tigr FFV version

+ Tochka-U

+ RSP-30 flares

+ PBS-1 and TGP-V Sound suppressors

+ AK-103 (various variants)

+ AKM

+ AKMS

+ PKM (Thanks to RobertHammer and Sarvs/SAM61) http://gamebanana.com/models/3207 for non-commercial license info!

+ Makarov PMM handgun

+ DTK-1, DTK-3 muzzle break. Standard AK-74/AK-103 DTK now detachable. Muzzle breaks have recoil compensation enabled.

+ T-80UE-1, T-80UM, T-80U (M45)

+ 6B13 Vest (various variants)

+ 6B26 Helmet (various variants)

+ 6B27M EMR-Summer ESS/Balaclava variants

+ Suppressed sounds for the SVD Dragunov with TGP-V

+ NPZ mount (to allow picattiny scopes)

+ BMP-3 remodelled

+ Added Mountain Les 6B27M variants

+ Added MSV EMR, VDV Flora and VDV Mountain Les infantry to editor

+ Added more Mi8, Mi8MT, Mi24 and Ka52 variants

+ Added 6Sh92 as a standalone vest (without 6B23)

+ Radio chatter in vehicles

+ Added beanies

+ Added PZU5 sight for T-80A & T-80UE1


IMPROVEMENTS

^ Joint Rail supported

^ Vanilla accessories supported

^ Stringtable translated to Spanish

^ Stringtable updated for Russian and German.

^ Added cargo system to BTR-60, 70 & 80 (you can now ride ABOVE them) (early WIP)

^ Tweaked SVD hand anim

^ Added 350m zeroing to PSO-1

^ Added 9M47 model to PRP-3. Flare mortar now functional.

^ T80B & T80BV NSVT is usable by commander when turned out

^ Added new FAE effect (S8 DF/RShG2/TGB7)

^ Added thermal camera view to Ka52 cockpit

^ Tweaked headgear config - added hidden selections for retextures

^ Zeroing of 1P29 now set from 400 to 1000m

^ 1P29 now has tritium illumination for night operations.

^ Added night illumination for PSO-1 and PGO-7V3 sights (N key)

^ Added camera shake to ZSU

^ Added misc heli variants - UPK, CAS, FAB, Cargo (mi8 without PKTs, with FFV positions & animated doors)

^ Added Su25 w/ Kh29 rockets variant

^ Added random Mi24 skins script

^ Added new rockets for S8 (FAE/tandem HEAT)

^ Added CE penetration to S8 heat rockets

^ Added VV Shevrons

^ Tigr PhysX updated

^ Now clan patches can be used in Russian uniforms

^ Tweaked RPG7 animation

^ Ka-52 missiles uses proxies now (empty tube after shot)

^ Tweaked CE penetrator behaviour (reduced timeToLive)

^ Tweaked Mi24 damage selections

^ Improved BTR-80 destruction materials

^ Updated BMD series Physx

^ Updated BMP-3 Physx

^ Randomized scarf distribution

^ Added numberphysicalwheels to Tigr

^ SS21 PhysX and Buoyancy update

^ Improved Russian flares intensity

^ Tweaked AK-74 hand anim

^ Updated all grey aircraft textures (color unification)

^ Tweaked 6Sh92 standalone variants to fit better on un-armoured bodies.

^ BTR gunner & commanders may use compass now

^ Added 7.62 mag in RU ammobox

FIXES

@ Tweaked armor values of gear, so they can be displayed in the Virtual Arsenal

@ Fixed UPK23 gun smoke position

@ Fixed Mi8AMT door animations

@ Fixed T-72B weapon magazines

@ T-72B: reduced tankTurnForce (turning was too sensitive)

@ Fixed UAZ open passenger seat

@ Missing scope proxies from rifle lods

@ Tweaked T-72 & T-80 loadouts

@ Su25 corrected max speed to real value.

@ Tweaked 2A28 - AI should switch now between HE/AP rounds

@ Reduced NSVT damage

@ Fixed road wheels shadows + reduced amount of sections in shadow lod

@ Corrected URAL hidden selection textures

@ Fixed textures in patchless uniforms

@ Fixed helicopters UPK23 tracer start point

@ Increased hull minimalHit for BMP, BMD & Sprut-SD

@ Tweaked BMD4 hitpoints position

@ Fine tunning BMP/BMD tracks hitpoints

@ Tweaked smoke grenades

@ Fixed BMD-4 PhysX

@ Fixed infinite last mag ammo when folding/unfolding

@ Added lockWhenDriverOut = 1; to T-72 main turret

@ Fixed T-72 shadows + added shadows for NSVT

@ Tweaked T-80 loadouts

@ Fixed T-72B3 main shadow

@ Tweaked OG7 and TGB7 penetration

@ Added minimalHit to BTR turrets

@ Inertia tweaked

@ Slowed down RPG reload anim (for realism sake)

@ Fixed visibility of NSV bags

@ Fixed Ataka missiles proxies

@ Fixed URAL RPM indicator

@ Tweaked Yak-B sound configuration

@ Fixed missing muzzle flash on AK-74M w/ GP25

@ T-80 2A26 can not longer use ATGM (as in Real life)

@ Fixed missing muzzle flash for Mi24 (main armament)

@ Fixed missing FFV for Mi24 variants

@ Fixed Mi24 gun tracers

@ Fixed ZSU destruction effects

REMOVED

- Mi8AMT Cargo variant

```
### 0.3.5.1
```git
@ Add additional AK mag with no tracer rounds, remove tracers from SVD mags,

@ Increased wheels armour for BTRs

@ Increased tracks armour for BMD & SPRUT-SD

@ Corrected firing angles for rear mi8amtsh gunner

@ AK-74M folding disabled in vehicles

@ Engagement of air targets with Yak-B fixed

^ Enabled retexturing with setObjectTexture command on UAZ & Ural

^ Hotfixed .rpt spam

^ Reduced cost for Igla ammo

^ Tweaked vest capacity

^ Tweaked T72 NSVT handle anim

^ Tweaked BMP front armour

@ Fixed RShG-2 zeroing

^ Added pedal anims to Mi-24, Ka-52 and Mi-8

@ Removed FFV positions from Kung GAZ-66

^ Added AGM_fuelCapacity parameter

^ Added brake lights, shadow res lod & did small clean up in properties for BMP

^ Added hidden selections to BMPs, BTR-80, Tigr & 2S3

^ Reduced 2A42 dispersion

@ Fixed some letters in FCS UI didn't show correctly

@ Fixed zeroing for APCR shells in BMD-4 FCS

^ Added deletion of AI disposed AT launchers after 300s

@ Fixed Tigr and BTR-80 brake lights

@ Fixed BTR-80 KPVT shadow

^ Added missile reticle to BMP-2

^ Fixed RShG-2 texture

+ Added FCS to BMP-3

^ Improved Ka-52 HUD and MFD

@ Fixed some instruments in Ka-52 cockpit

@ Fixed some Russian translations

^ Added warning lights to Mi-24 cockpit

^ First implementation of 2P130 in PRP-3

^ Tweaked zeroing options for pso1

@ Removing alien technology from ZSU, the Russians will have to wait until 2035 to get them back...

+ Added AK-74M with plum magazine

```
### 0.3.5
```git
@ Damage and hitpoints on helicopters

^ Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes

^ Improved Mi-24 Advanced Flight Model configuration

@ Graphical glitches on BTR-70 and BTR-80

@ Missing ; token in BMP-2 PhysX config

^ Damage scripts for vehicles

^ HEAT penetrator behaviour

@ MaxFordingDepth for all vehicles

@ Flying ESS goggles in distant LODs

@ Residual NV grain effect for some custom FCS

@ Commander FCS for BMD-4

@ T-72B group names

^ Less debug info in RPT from certain scripts

@ Gear change & wipers sound using animationSourceSound

^ Gear change animations

^ RPG-26 and RShG-2 functionality improvements

^ Reduced helmet armour

@ AI not engaging Ka-52

@ Fixed T-80U some proxies not hiding on destruction

+ Added: T-72B3

+ Added: Custom sounds for all heavy and light weapons

+ Added: ZEUS mission

+ Added: Mi-24 with sling load rack

^ Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL

^ Tweaked T-72B obr. 1985g & T-80BV hitpoints

@ Decals breaking if URAL and Tigr were on the same map

^ RequiredVersion added to all folders

^ General cleanup of unused resources

^ RPG-7V2, SVD resolution and shadow improvements

^ Resolution and shadow improvements for all scopes

^ Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)

@ Snorkel script

^ Tweaked Mi-24 cargo shadows

^ Tweaked Su-25 shadows

- Removed HMD from Ka-60

@ Fixed Ataka resolution LODs order

^ Added cfgPatches entries to a3 stuff for better compatibility

@ Fixed Mi-8 rpt enginehit errors

@ Fixed PRP-3 using bmp1 physx config instead of bmp2

^ Tweaked ammo values

^ Tweaked destruction materials for Tigr

^ Tweaked RPG-26 position while on back

^ Improved btrs geometry convexity

@ Internal shadows in BMP-1/2

+ Added: EKP-1S-03

+ Added: 1P63

@ Lights selections on t72

^ Texture improvements for RPG-7V2 and PKP

^ Hind texture tweaks

^ TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg

^ Increased Tigr engine armour

@ Added missing VV BMP-2 variants to cfgPatches

^ T-72B model improvements

@ Commander triplex uv maping on btr70/80

@ Mi-8 cruise speed

^ Added new driver optics to 2S3

@ Commander optics stabilization on T-80

@ Changed M112 ATGM to M119 on T-80A/U

@ Changed T72 FCS 'laser' & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD

@ Reduced Mi24 fuel consumption rate

@ Tweaks to TGP-A silencer

^ Improvements of Gaz-66 gearbox

^ Changed inertia for MGs

@ Fixed some errors in 1G42 & 1G46 FCS

+ Added Kobra reticle [press / on numpad to change reticle (default secondary optics mode key)]

@ Removed unused muzzleFlash effects entries

@ Missing gunner getin dir memory points for UAZ open

@ Fixed welcome screen handler

@ Replaced TKN-1S with TKN-3 on BTR-80

@ Removed wire cutter from pilot view of UMTBS backpack

@ Reduced door action range on mi24

+ Added camo selection for vests (using hidden selections)

@ Fixed last resolution LOD of 6B23 with 6Sh92

@ Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)

@ Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)

@ Fixed bmd4 grain effect in driver optics

+ Added FCS calculations for PKT in BMD4

@ Fixed Sprut-SD elevation bug

^ Improved damage handling script (performance optimizations)

@ No crosshair on 3rd person for Russian armament

@ 2S3 gunner view issues

^ New engine and suspension dataset for Gaz Tigr

@ Fording depth for Ural increased

+ Added rpg7 magazines models

^ Added motor burning texture to rpg7 projectiles

^ Improved firegeo and shadows of T-72B

+ Added hint if extended armour is turned on & there are RHS vehicles on the map

+ Added A2 RPG7 reload animation

@ Gaz-66 Repair vehicle (No repair options)

+ Added Gaz-66 Ammunition resupply truck

^ New damage textures for older T-80s

@ Decals on T-80s disappear on destruction

^ Small torque curve corrections for BMP1 and BMP2

^ UAZ name changed to newer model

^ RPG gunners will now attack helicopters with PG-7V rockets

+ Added reload sequences to AK74M rifles

^ Tigr interior updated with better camo and normals file

^ Reload sounds for AK family, PKP

^ Added bipod functionality to PKP (Ctrl+C)

^ Some infantry units now have scopes

^ PhysX Update for UAZ

+ Added: Flora boonie hat

^ Added cannon fire camera shake for RU air vehicles

^ Increased 7.62 round damage

@ Arma 2 vehicle thermal map fixes

@ Removed driver triplex zoom

@ Fixed Mi-8 AMTSh muzzle flashes

^ Enabled T-72B commander NSVT

^ BTR geometry fixes

^ Added stock fold functionality to simple AK (Ctrl+C)

^ Removed ability to mount optics on folded AK

^ Removed radar from Mi-24

@ PSO ranging and zeroing correct

+ Added 1PN93-2 sight (Night sight for RPG-7V2)

^ Correct ranging for PGO-7V3 sight

+ Slingload feature added to appropriate vehicles

^ Added editing zone size param to ZEUS missions

+ Fire From Vehicles added to appropriate places

```
### 0.3.0 from 0.1.6.1360 (Arma 2)
```git
+ Weapons: SVD, PKP, RPG-7V2, RPG-18, RShG-2, Strela

+ Scopes: 1PN93, 1P29, PK-AS and PSO-1-M2

+ IFVs: PRP-3, BRM-1K, BMD-4 and BMD-4M

+ APC: BTR-80 and 80A, BTR-60PB

+ Tanks: T-72B, T-80U and 2S25

+ Artillery: 2S3 and BM-21

+ Anti-Air: ZSU-23-4

+ Trucks: GAZ-66 various kungs, Typhoon

+ Car: GAZ Tigr

+ Radars: P-37 and PRV-13, various kungs

+ Aviation: Mi-8, Mi-24, Ka-52, Su-25 and Ka-60

+ Troops: EMR-Leto uniforms for both VDV and MSV. Mountain-Flora uniform. Pilots.

+ Gear: all gear seperated from uniforms

^ PhysX, Advanced Flight Model

^ Improved, realistic scripted FCS

^ Russian voice protocols

^ Sling loading and FFV-ready
```


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